After a while, you are effectively learning the real skills in the simulation, whether or not that was the intention.
Why the real skills, rather than whatever is at the intersection of ‘feasible’ and ‘fun/addictive’? Even if the consumer wants realism (or thinks that they do), they are unlikely to be great at distinguishing real realism from fantasy realism.
Why the real skills, rather than whatever is at the intersection of ‘feasible’ and ‘fun/addictive’? Even if the consumer wants realism (or thinks that they do), they are unlikely to be great at distinguishing real realism from fantasy realism.