A note: too many live players becomes chaotic and unpredictable and dangerous and is not a equilibrium state. In various ways it will become “unsafe” and systems will be put in place (like regulations) to protect people.
I expect there to be large differences in power and skill among the live players so I don’t actually expect much instability.
You are correct that there are systems put in place sometimes to limit such strategic actors, however the actors either bypass the systems or the systems are themselves maintained and modified in an adaptive way by other live players.
Then one has to examine the motivation of the live players maintaining the systems. Arguably the most common one is to use them as vehicles of personal power against other live players.
A note: too many live players becomes chaotic and unpredictable and dangerous and is not a equilibrium state. In various ways it will become “unsafe” and systems will be put in place (like regulations) to protect people.
I expect there to be large differences in power and skill among the live players so I don’t actually expect much instability.
You are correct that there are systems put in place sometimes to limit such strategic actors, however the actors either bypass the systems or the systems are themselves maintained and modified in an adaptive way by other live players.
Then one has to examine the motivation of the live players maintaining the systems. Arguably the most common one is to use them as vehicles of personal power against other live players.