I’d love to play this game. It looks awesome and will likely lead to either learning or hilarity.
I think the lie detector schema is overly complicated, but that may be because I don’t have access to the stress/no stress table. If the table is non-random, and the questioner can see the d10, it should be okay.
Also, what exactly is the win condition? Figuring out who done it and handing them over to the cops? That plus knowing which weapon and room?
Worse than unreliable—they read “stress” pretty much whenever an accusatory question is asked (since being accused of things, even falsely, is stressful), which means that ignorant users will pretty much always conclude that the person being questioned is guilty.
I’d love to play this game. It looks awesome and will likely lead to either learning or hilarity.
I think the lie detector schema is overly complicated, but that may be because I don’t have access to the stress/no stress table. If the table is non-random, and the questioner can see the d10, it should be okay.
Also, what exactly is the win condition? Figuring out who done it and handing them over to the cops? That plus knowing which weapon and room?
I’m pretty sure the point of the lie detector that it conveys essentially no information. Real lie detectors are notoriously unreliable.
I thought it was a nice touch.
I was looking at it from a game perspective, but from a realist perspective it’s good.
Worse than unreliable—they read “stress” pretty much whenever an accusatory question is asked (since being accused of things, even falsely, is stressful), which means that ignorant users will pretty much always conclude that the person being questioned is guilty.
I imagine the “stress table” is just a threshold value, and dice roll result is unknown. This way, stress is weak evidence for lying.
Correct, and in that order.