One person is “it”. “It” leaves the room and the other people decide on an action “it” must perform. Suppose they must untie Allison’s shoe and then touch their head to the southeast corner of the room. Then “it” is let back into the room and everyone else makes clicks with their clickers when “it” makes incremental progress toward learning the action. Perhaps “it” is rewarded with clicks when they move closer to Allison, and after that they are rewarded when they move their hand near Allison’s shoe, and then they are rewarded for touching Allison’s shoe, etc. No one is allowed to talk.
The game simulates operant conditioning but as a bonus it classically conditions you to get excited when you hear a click.
Can you elaborate? That sounds really interesting.
One person is “it”. “It” leaves the room and the other people decide on an action “it” must perform. Suppose they must untie Allison’s shoe and then touch their head to the southeast corner of the room. Then “it” is let back into the room and everyone else makes clicks with their clickers when “it” makes incremental progress toward learning the action. Perhaps “it” is rewarded with clicks when they move closer to Allison, and after that they are rewarded when they move their hand near Allison’s shoe, and then they are rewarded for touching Allison’s shoe, etc. No one is allowed to talk.
The game simulates operant conditioning but as a bonus it classically conditions you to get excited when you hear a click.
This game is incredibly entertaining (I played it a week ago).
It’s also a lot of fun to watch :)