Last night I was having ‘the conversation’ with a close friend and also found that the idea of speed of action was essential for explaining around the requirement of having to give a specific ‘story’. We are both former StarCraft players so discussing things in terms of an ideal version of AlphaStar proved illustrative. If you know StarCraft, the idea of an agent being able to maximize the damage given and received for every unit, minerals mined, and resources expended, the dancing, casting, building, expanding, replenishing to the utmost degree, reveals the impossibility of a human being able to win against such an agent.
We wound up quite hung up on two objections. 1) Well, people are suspicious of AIs already, and 2) just don’t give these agents access to the material world. And although we came to agreement on the replies to these objections, by that point we are far enough down the inferential working memory that the argument doesn’t strike a chord anymore.
Bizarre coincidence. Or maybe not.
Last night I was having ‘the conversation’ with a close friend and also found that the idea of speed of action was essential for explaining around the requirement of having to give a specific ‘story’. We are both former StarCraft players so discussing things in terms of an ideal version of AlphaStar proved illustrative. If you know StarCraft, the idea of an agent being able to maximize the damage given and received for every unit, minerals mined, and resources expended, the dancing, casting, building, expanding, replenishing to the utmost degree, reveals the impossibility of a human being able to win against such an agent.
We wound up quite hung up on two objections. 1) Well, people are suspicious of AIs already, and 2) just don’t give these agents access to the material world. And although we came to agreement on the replies to these objections, by that point we are far enough down the inferential working memory that the argument doesn’t strike a chord anymore.