It’s not a technical problem, but it’s still a problem. I want it to look right, so I don’t want to just use false color and mess with the wavelengths. I don’t want bullets to turn invisible when they come at you too fast. For now, I just have it show some minimum color if it shifts out of the visible spectrum, or even if it’s just black. I don’t want to do that in the actual game, though. I’m thinking of giving stuff colors outside the visible spectrum, and maybe just making most of the enemy bullets infrared.
It’s not a technical problem, but it’s still a problem. I want it to look right, so I don’t want to just use false color and mess with the wavelengths. I don’t want bullets to turn invisible when they come at you too fast. For now, I just have it show some minimum color if it shifts out of the visible spectrum, or even if it’s just black. I don’t want to do that in the actual game, though. I’m thinking of giving stuff colors outside the visible spectrum, and maybe just making most of the enemy bullets infrared.